

A deep dive through the in-depth menus means you can find out how to craft most things from new clothing to explosive weapons, even if you will have to apply some logic to how you’ll get the ingredients from the scrap, rubbish and scenery around you. Not getting the full information on the crafting mechanics isn’t really a problem. Lastly, there’s a real battle on your hands for the most important skills you’ll have to master – coping with stuttering performance, reading tiny writing in complex menus, and not cursing the floaty imprecise controls. There’s also the local wildlife and environment to keep an eye out for. After the initial 8 tutorial missions that just cover the bare minimum, you’re in at the deep end and left to your own devices figuring out how best to construct shelter, find food, keep warm, and fend of the horde that will inevitably find out where you’re hiding. Which is code for getting used to spending your time in a non-alive state because this game is brutal. After wading through the plethora of options that allow customising the game to your liking, and choosing whether you want the predefined landscape or a randomly generated one, it’s time to get busy surviving or get busy dying. It is very Minecraft, it’s not at all Dead Rising.

I’ve been looking forward to 7 Days to Die since I saw that it was coming to console, could this be the Minecraft meets Dead Rising game I’ve long dreamed of? Well, no. An open world survival crafting game with randomly generated environments and zombies to fend off, it pretty much ticks all the boxes of gaming trends over the last couple of years and should be a sure fire hit. Once in awhile there’s a game that comes along that sounds too good to be true on paper, and 7 Days to Die is one of those.
